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smite jormungandr damage buildBlog

smite jormungandr damage build

After teleporting you gain slow immunity, 20% Movement Speed and 40 Protections for 10s. If the target has over 2000 Health, the bonus damage scales up. [scoreVal] => 4 This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. You can see the most recently updated guides on the browse guides page. Passive When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your maximum health. [notes] => This is specifically Fenrir support. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. You can see the most recently updated guides on the browse guides page. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. Your biggest advantage over Ymir are your 1 and ult. You can use this as a quick ward when checking Gold Fury or Fire giant, or just to mess with Loki's or Ao Kuang's. At 55 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection. Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. You can support us ad-free for less than $1 a month! Jorm's Solo Current Build. ) Ult to escape/ regroup with teammates in need. Please verify that you are not a bot to cast your vote. 1. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. [scoreVal] => 4 4.05K subscribers This Jormungandr build is going to give you nice defenses and a high hp pool but still allow you do do damage and get some kills. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. [god] => Array It's the n1 item for magical gods in due for a reason. ) ) [url] => hercules The most obvious example would be switching Breastplate for Contagion if fighting a healer like Aphro or Baron. [god] => Array ( This relic has 2 charges. Copyright 2019 SMITEFire | All Rights Reserved. [display_name] => Athena Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. There is no reason anyone should miss a chain on someone as big as Jorm. Copyright 2019 SMITEFire | All Rights Reserved. Browse Jormungandr pro builds, top builds and guides. ) If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. This can stack up to 3 times. 1. 1. when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. This relic has 2 charges. Would you like to let the author know their guide helped you and leave them a message? - Jorm's voice actor, Kellen Goff also voices plushie Jorm. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. Their Attack Speed is reduced by 25% for the duration. Kills and assists on enemy gods reduces the cooldown by 10s. The physical and magical defense items can and should be switched out if needed. [god] => Array Jormungandr is so large that he cannot be affected by Hard Displacement. Though I probably didn't need to tell you that. Array [url] => sylvanus ) Both of you do good damage, and this matchup really comes down to your ADC and coordination. 3,485 views Feb 7, 2021 59 Dislike Share Garza Gaming Channel 4.13K subscribers This. This field damages and slows Enemies inside of it every second. PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. ) PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. First off, Skadi just hurts. [god_id] => 74 Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. Please consider supporting us by whitelisting us in your ad blocker! (Smite Season 8 Duel)Hey everyone, another Hatmaster video here where we play as Jormungandr using Gilded arrow! Does this work? PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Like Ares, if Baron solo ults you, he's an idiot. You can see the most recently updated guides on the browse guides page. [notes] => Funnily enough, Ares really is the best and the worst matchup simultaneously. First off, lets just be clear here he does hurt early and late game, but so do you. ( She will hurt you, same as she would hurt any tank. When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shields initial health and slows targets by 25% for 3s. [god_id] => 3 Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. ( ( Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. [url] => artio If she ults you, ult out. [god] => Array SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. ( Like a lot of hard matchups, this one is down to your partner in lane. Your biggest advantage in this matchup, Ares can't ult you. [display_name] => Heimdallr As for credentials, I have almost 2000 worshippers on Jorm (which isn't a lot for some people, but is quite a lot for me) and like all game modes equally (except random god modes, I despise random god modes). - War Flag: My new favorite, which provides good recovery in the laning phase for assists on minions and jungle monsters. [scoreVal] => 3 Odin help us. ( [scoreVal] => 1 ( ) Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. 4. ) This effect can only occur once every 8s. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. Cooldown - 120s. Join the leading SMITE community.Create and share God Guides and Builds. - Jorm's breath attack doesn't proc anything, so don't try and use it that way. After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. - Sentinel's Gift: The support standard, when in doubt, you really can't go wrong with this. AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%. Good burst and bleed damage. This is the best start for Jorm jungle I recommend starting a camp with your autos before using your two on it. Or you could play Cabra, he works better for this and is just as fun. Strong and Fast Basic attack damage. Please consider supporting us by whitelisting us in your ad blocker! Cooldown - 170s. A decent Terra shouldn't be much of a problem though provided you and your ADC are competent. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. SMITEFire is the place to find the perfect build guide to take your game to the next level. [god] => Array His ult will mess you up if you get caught in it, it's actually pretty hilarious to watch. [display_name] => Ymir Please consider supporting us by whitelisting us in your ad blocker! ) This shield lasts 6s. If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. Yemoja really can't compete with the damage you can put out if you play him right. He's obnoxious and you really can't do anything to pressure him. What should I play/do next?Subscribe for more http://goo.gl/1jrvu6Follow . AURA - You gain 6 GP5 if you have the lowest gold on your team. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. SMITEFire is the place to find the perfect build guide to take your game to the next level. AURA - Enemy gods within 55 units have their healing reduced by 20%. Extra damage after the first instance is halved. Please consider supporting us by whitelisting us in your ad blocker! The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. [notes] => He's obnoxious and you really can't do anything to pressure him. You can be reasonably aggressive in this matchup provided your ADC allows for it. PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. First off, Skadi just hurts. Want to support SmiteFire with an ad-free experience? Remember, if Cabra hurts you, he isn't hurting your squishy friends. ( Yes, a good solo Guardian must have a balance between pwr and HP-defs, so i really need a suggest for a full broken solo build for him which balances the things! Ymir build Damage (Solo) If you like Ymir damage (solo), you can refer this way. [notes] => See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. [scoreVal] => 3 [scoreVal] => 4 Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. Array ) - YouTube This game was super fun and it got intense towards the end! First off, lets just be clear here he does hurt early and late game, but so do you. ) per tick with his autos if you have damage buff,fire giant, evolved blink and frenzy! I want to receive promotions from our partners. Patch 9.9 by SorHades - 4 months ago. Array Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. ) Please keep this in mind while reading. Incredible Burst/Damage Potential. PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. [god_id] => 33 ( [url] => apollo ) [scoreVal] => 4 If you two are alone in lane, you might be able to win a boxing match. [scoreVal] => 3 If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. My player name is Oercane, I'm a casual Smite player who plays support almost exclusively. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Extra damage after the first instance is halved. - Jorm's 2 allows his breath weapon to work at max ticks for longer if he's near one of his mist pools. Array Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. [display_name] => Terra Array ( First, sorry for my english. PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. Personally, I love all four starter options for Jorm, and have no problems going for one over the other. Array ( [scoreVal] => 3 If the target has over 2000 Health, your ability bonus damage scales up. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Passive If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to crowd control for 1s. 1. Counters gods like Xing Tian. PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s. [url] => bacchus If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger. This can only occur once every 20 seconds. Great kill confirm to enemy's retreating. Unlike someone like Khepri or ***ba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable. ) You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. [scoreVal] => 3 You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Bastet: Amazing ability damage. Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. Cloak -> Cloak of Concentration -> Spirit Robe. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Taking damage from Enemy gods breaks Stealth. Using this item allows you to teleport to any allied structure or ward while Rooted in place. Jorm's biggest contributions to a team are his wave clear, huge hitbox, and decent damage, and his builds need to reflect this. The two of you are fairly even in terms of damage output early game, and he cannot ult you. SMITE Version 8.7.6665.1 (July 13, 2021) General Increased Base Mana from 205 to 225 Nimble Strike Decreased Mana Cost from 70 to 60 Lash Increased Blade Damage from 35/45/55/65/75 to 37/49/61/73/85 Total increased from 105/135/165/195/225 to 111/147/183/219/255 Incense Decreased Mana Cost from 70 to 60 SMITE Version 7.1.5858.9 (January 31, 2020) Would you like to let the author know their guide helped you and leave them a message? This is a build from personal opinions and hope to receive your comments. [scoreVal] => 3 In fact, you can treat a Cerb matchup very similarly to an Ares matchup. As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. This field damages and slows Enemies inside of it every second. Array [url] => cabrakan She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. SmiteGuru 2014-23. When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. You can be reasonably aggressive in this matchup provided your ADC allows for it. ) PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities as Physical Damage. You cannot fight most Bacchus late game if you are alone, he will out damage you. (Which is neat and an impressive display of voice acting skill since the two voices are so different) [god_id] => 57 If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. [scoreVal] => 4 Want to support SmiteFire with an ad-free experience? Array Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. [notes] => His Wrap Can Counter your Second ability passive [god] => Array The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. If you get frozen, it will hurt. When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shields initial health and slows targets by 25% for 3s. [display_name] => Yemoja [scoreVal] => 2 [url] => anhur You can support us ad-free for less than $1 a month! ( And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Passive When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. I want to receive promotions from our partners. ( [notes] => Cabra out damages you, even in support, though that's about his only benefit. [display_name] => Ares I want to receive promotions from our partners. Copyright 2019 SMITEFire | All Rights Reserved. [god] => Array [notes] => If you get frozen, it will hurt. This can only occur once every 45 seconds. Would you like to let the author know their guide helped you and leave them a message? Cthulhu and Jorm are both fairly similar in kit. This can only occur once every 15 seconds. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. Apocalypse. PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. Combo 3: Venomous Haze -> Submerge -> Consuming Bellow -> The World Serpent. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. ( Targets hit take 5% increased damage for 5s, stacking 2 times. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Best tip for this matchup, but lots of wards and watch for ganks. 1. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. The issue here is that he provides a lot of support to his team, more than you. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. Array When in doubt, just assume it doesn't work. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Jormungandr | Season 9 | A Snazzy Build Concept, Ragnarok is here (Jormungandr Guardian Build).

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smite jormungandr damage build