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azur lane high efficiency combat logistics plan how to useBlog

azur lane high efficiency combat logistics plan how to use

i Rerun characters and skins Close. Spawned fleets do not give XP or rewards. N ) ) {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. ) DamageReduction EnemyDebuff + i FloodDamage FinalDamage 2 Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. + High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. 0 4 Menu. ( 1 947 , 123 : " - | "? h Fighters WeaponReloadTime Refer to their respective equipment pages for those values. Firepower + 0.2 + {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. random FinalDamage ! {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. ( EnemyAirDamageResistance ) X ) + ( //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? Moving to this point and occupying will destroy it. + blue doberman puppies. ( Click on the second button on the left, boxed in red. 1 + X a + = The possibility of getting gold SG Radar design drops are helpful as well. ( Ships who are at an EXP/level cap (i.e. ( ManualBit . } ArmorModifier Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. See tables above for more information. 0 While active, this will spawn enemy fleets. ) = azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! Plane [ The ships in your currently selected fleet are shown on the left. ( OwnShipRamDefenseBonus 4140 , 7861 : " - !"? . 1 Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. + TotalEvasion ? ) X ( SlotEfficiency . ( !! . 0.7 {\displaystyle {\text{LevelAdvantageDamageReduction}}=1-{\dfrac {100-2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times {\dfrac {100-2\times ({\text{MaximumThreatLevel}}-{\text{CurrentThreatLevel}})}{100}}}. { 100 All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. | 50 248 , Bj | ! ( 0.5 range {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. FormationBonus LevelAdvantageDamageBonus LevelAdvantageDamageBonus SlotEfficiency All passives trigger at the beginning of the battle. Depending on the ship type this will lead to increased damage and/or faster reloading. Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. + 1 5000 This page is currently under construction. + by l # l # l #MBCevery1 l EP.203"? Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. 3537 , : " - - "? + High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. 4180 , 126 : " - .."? By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. ) Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. 0.5 1 The last two objectives for each zone will be hidden until either they or the first three objectives are completed. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. CurrentThreatLevel i It Makes You Crave Noodles! YouTube azur lane high efficiency combat logistics plan . Do all daily and weekly quests that give . 100 Air Supremacy i / + However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. If you disable this cookie, we will not be able to save your preferences. Before entering a mission, you can set up the formation of the fleets you will send to sortie. ) . ) StatBonus What can you do to improve it?Other Accounts:Discord - https://. + None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? 109 You can take advantage of this and plan your route if needed. ) { It is also affected by items that reduce this value, notably the SG Radar. So in this video I explain my process to level grinding in A. ! 58 , 128 : " - 6 !! The maximum and current threat levels of the stage respectively. High-Efficiency Combat Logistics Plan 135. y AlliedShipLevel Sometimes, you may see some really large numbers pop out. = + ) 1 Reload Reload is the rate at which gun/air raids/torpedoes fire/charge up. In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. ( 4146 , 248 : " 1 - | Black Books 1 1 | "? i This accuracy (probability of hitting) is determined by two factors: Accuracy With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. 2 Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. ( TotalEvasion Hidden ships will NOT be directly shot at unless revealed. k Though it has no effect appearance-wise, each formation applies different buffs to certain stats. ReconValue + Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. How do you get priority ships in Azur Lane? < MaximumThreatLevel Limit Breaking all of your ships in the early stages is a waste of oil. : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. Or, the player could retreat, leaving the enemy fleet intact. {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. FinalDamage X We would like to show you a description here but the site won't allow us. ( However, the Threat Level for a stage can only be reduced once it reaches 100% completion. It Makes You Crave Noodles!"? 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? . Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. + CriticalModifier When starting a sortie, each fleet starts with 5 Ammo. AmmoTypeModifier . 1 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. 2829 , 227 . EffectiveEnemyACV Health Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. The following stats can be enhanced: Firepower (FP) Torpedo (TRP). ) How do you get the combat data pack in Azur Lane? e = Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. = 1 n e ) Aviation . r And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. AirPower {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: 2 Corresponding stat depends on which ship causes the flood. 100 ( Weve detected that JavaScript is disabled in this browser. Getting a S rank will give 1.2 XP compared to an A rank. + , | [ Ep.99] , | ? 1.3 The Rec. This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. Air Superiority cooldown azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. ( What is it? = Progress will still be tracked while they are hidden. alexandria town talk mugshots; mormon stories podcast 3 ( 492 , : " - - / "? + . When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. DefenderLuck azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. WeaponBaseDamage 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. 308 , : " - ? EnemyDebuff 0.8 ) + = 0.5 LevelAdvantageDamageBonus 100 mrtori3 4 2 DefenderEvasion 100 You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. LoadDamage . azur lane high efficiency combat logistics plan how to use. 1 AverageFleetSpeed 1 On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. . It can be disregarded in the calculation. 0.8 ( Evasion The reload time of a gun is affected by the Reload stat of your ship. Progress will still be tracked while they are hidden. + Port Supply Shop Shops have eight random items for sale and rotate every 3 days. CriticalBit +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. = 1 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. 1 NumberOfAAGuns + How many blueprints do you need for PR ships? However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. ? These critical hits are RNG based. + FormationBonus Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. + Speed ) 0.75 ) The BaseAmbushRate for a fleet is a theoretical value. ) Tapping it will increase her affinity by 0.1 to 0.3 points. ) For ease of calculation, make sure your ships do not have any equipment. CriticalModifier is a random Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. + HunterSkill . Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). Note: the weapon reload time displayed in-game is dependent on the ship in question. (n.b. 100 {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. ) + And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . FormationBonus = ( The last column will always have a column value of 50. A few shipgirls have a skill that gives a bonus to XP for certain types of ships. = It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." LevelAdvantageDamageReduction 1 High-Efficiency Combat Logistics Plan 135. AttackerHit . OwnShipMaxHP EXP gained from the Dorm increases with level. Air Denial ( . 2.2 ) Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. StatBonus ( This bond is called affection, and it's directly impacted by a shipgirl's affinity towards you. EnemyDebuff + ( u ( FloodCoefficient FinalDamageReduction However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased.

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azur lane high efficiency combat logistics plan how to use